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Started developing Edgecut back in 2020.

Mainly inspired by Dark Souls and King's Field series. I try to make it realistic, in terms of damage, armor and weapons, but also have some fun things, like throwing knives and probably will add some magic. By realistic, I mean weapons being deadly, and armors actually doing something. I also don't like i-frames, and enjoy when player character is as easily injured, as enemies.

Currently, it's only singleplayer, but I'll probably add multiplayer in future if enough people would be interested in it.

I use Godot 3.6 engine.
Basically, I've been making systems and basic stuff for 5 years, and it's finally time when project is more or less in playable state.

Performance notes
Game uses precise hitboxes for combat, so it needs quite a lot of FPS. I myself play at 60 FPS Locked at v-sync, because it was easy to develop for that and my PC can't really handle more, and I don't know how it works with higher FPS. However, in theory, more FPS - better collision detection for combat.

I still haven't optimised shadows yet, if your FPS is dropping below 60 - try disabling Dynamic Shadows and/or Shadow Filtering, this increases FPS for me dramatically.

Controls
B - open inventory (ESC to close it)

Right Mouse Button - use/equip/de-equip items in inventory. (You need to holster weapons to de-equip them first)

TAB - holster/unholster.

Q - Use left hand item/shield. (If using one handed weapon and no left hand item - Q to attack from left side)

R - Parry.

Hold X,E,2,3 while attacking for special attack.

V - dodge.

M - camera mode (1-3 person). A bit buggy.

Discord Server

StatusIn development
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorFavkis
GenreAdventure
Tags3D, Godot, hard, Indie, realistic, Sandbox, Singleplayer
AI DisclosureAI Assisted, Graphics, Sounds, Text

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Edge Cut - Exported.7z 981 MB

Development log

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